OHAO · Visual Textbook
Implementation monograph · not a brochure

OHAO
Engine

Full codebase tree (93 design units) + module monographs:

Also generated hubs: Core · Shaders · Render graph · Camera · Build & status · Full sitemap (93 units).

Vulkan cold-start, scene hand-off, deferred pass graphs, path-tracer host + NEE, sampling, hybrid inject, denoise contracts, physics/audio runtimes — workflows and diagrams, not file lists.

13 chapters Code-faithful C++20 Vulkan 1.3
What this document is

A long-form implementation monograph of OHAO. If it shipped in the tree — pass order, descriptor binding, GGX as in brdf_ggx.glsl, NRD YCoCg pack, TLAS/material order invariant — it belongs here. Pretty pixels are evidence, not the product of the site.

How to read

Each chapter opens with a chapter contract: what that module owns, and what “done” means. Then: data flow, algorithms as coded, formulas with the same symbols as the shaders, design decisions with root cause, and a source file map.

  • New to the repo → 01 Architecture → 02 Scene → 03 GPU
  • Light transport → 06 Path tracer → 07 Sampling & MIS
  • Realtime product path → 05 Deferred → 08 Hybrid → 09 Denoise
  • Audio / physics systems → 10 Audio → 11 Physics
  • Before claiming a feature → 13 Status

Dotted terms (GGX, NEE, TLAS, …) show a definition on hover — full list in the Glossary. This is deliberately denser than a README. If a chapter still feels thin, the right fix is more code-faithful detail — not fewer pages.

Scope of this edition

Hybrid rendering stack only. Unfinished research tracks stay out until they are first-class modules with the same honesty bar (contracts, limits, files).

Chapter map

Click a module. Every chapter ends with prev / next links so you can read straight through.

Path-traced outdoor helmet
Plate I

Thesis image. Same scene language can drive path-traced stills and realtime deferred iteration.