Monograph · 13 · Status
13
Systems · full depth
Status
Chapter contract
STATUS is evidence-based. This page mirrors that discipline for the public monograph: what works, caveats, defining bugfixes, and how to update claims without lying.
Feature matrix
| Feature | State | Evidence / notes |
|---|---|---|
| Build all targets | Works | Compile + link |
| PT Cornell | Works | Golden PASS |
| PT MetalRoughSpheres | Works | Golden @ 16 spp |
| PT env_demo / helmet | Works | OIDN clean stills |
| Deferred dielectrics | Works | Rooms / soft shading |
| Deferred metals + env | Caveat | IBL floor; not PT parity |
| OIDN | Works | Offline default |
| NRD | Works | YCoCg pack fixed |
| DLSS-RR / ReSTIR GI | Caveat | Interactive showcase path |
| SSS | Experimental | Biased look-dev |
| Skeletal animation | Removed | Renovation cleanup |
| OptiX denoise | Removed | Falls back OIDN |
Defining bugfixes (remember these)
Bug
Fox.glb hang @ 4K
Dual full-res PathTracer OOM + offline init issues. Fix: lazy PT + 1080p default. Lesson: profile allocation policy is product, not detail.
Bug
NRD magenta
Linear RGB + raw hit-dist into REBLUR. Fix: YCoCg pack + norm hit-dist. Lesson: denoise contracts are part of the renderer API.
Bug
Deferred metals black
IBL only when irradiance cube set; dummy LUT zeroed. Fix: enable IBL on env bind + analytical LUT fallback. Remaining: full prefilter still thinner than PT multi-bounce.
Known limitations (not open bugs)
- Deferred metals vs PT indoor multi-bounce chrome
- SSS is not a BSSRDF — keep out of ground-truth claims
- No GPU-less CI path yet
- Static RT BLAS until animation returns with rebuild policy
- Research tracks not on this public face until module-ready
How to update this page
- Change STATUS.md only after running examples and looking at pixels
- Update this chapter in the same PR as evidence
- Never claim a feature from a commit message alone
- Caveats stay visible — they build trust
Canonical source: repo STATUS.md. Monograph must not be rosier than that file.